Elvis Web Guide · iOS and Android mobile app · November 2026
How much should you budget for developing a mobile app in 2026? The answer depends largely on what the app actually needs to do: a simple tool, an MVP to test an idea, or a fully-fledged product with subscriptions, multiple user profiles and an admin panel do not require the same amount of work or the same budget.
The cost ranges set out in this guide are intended to provide a rough guide for planning a project and comparing quotes. They are not a substitute for a detailed cost estimate based on a specific scope of work.
1. What budget should you set aside for a mobile app in 2026?
To give you an idea, here are four budget levels. Comparisons with agency rates are for guidance only: the services, teams and features included can vary significantly from one provider to another.
| Project type | Elvis Web Budget | Agency market benchmark | Examples of scope |
|---|---|---|---|
| Simple tool / prototype | From €1,500 | Several thousand to around €20,000 | Around 10 screens, user accounts and basic functions. |
| Personalised MVP | 3 000 à 5 000 € | Approximately €25,000 to €80,000 | Cross-platform app, custom design, payments and notifications. |
| Complete product | 5 000 à 8 000 € | Approximately €80,000 to €200,000 | Back-office, multiple screens, integrations and performance optimisation. |
| An ambitious project | 8 000 à 10 000 € | Over €200,000 for certain projects | Subscriptions, multiple profiles, dashboards and high reliability requirements. |
These price tiers do not constitute automatic fixed-price packages: the final price depends on a needs assessment, the screens involved, business rules, integrations and technical constraints.
2. Factors affecting price
Functional complexity
The number of features alone is not enough to gauge the level of difficulty. Logging in via email is not as complex as social, biometric or two-factor authentication. Special cases also need to be defined: forgotten passwords, locked accounts, changing devices, role management and data recovery.
Choosing between iOS, Android and cross-platform
Developing two separate native applications can mean maintaining two codebases and two development cycles. A cross-platform approach using React Native or Flutter allows a large proportion of the code to be reused and can reduce development costs by around 30 to 50 per cent, depending on the project. Native development remains the best option when specific requirements relating to graphics, performance or access to the phone’s functions warrant it.
Design and user experience
A customised theme using existing components is generally less expensive than a completely bespoke interface. A comprehensive approach may include wireframes, prototypes, mock-ups of each screen and user testing. Neglecting this phase can lead to costly setbacks during development.
The backend and integrations
User accounts, subscriptions, notifications, maps, synchronisation and interactions with third-party services require a server architecture and additional testing. For subscriptions, in particular, it is necessary to manage in-app purchases, renewals, cancellations and the validation of receipts on the server side. The official documentation forApple StoreKit and from Google Play Billing explain these mechanisms in detail.
The team’s location
Hourly rates vary depending on the market and the candidate’s profile: around €80 to €120 per hour in Paris, €50 to €80 per hour in other regions of France, €30 to €60 per hour in Eastern Europe and €15 to €30 per hour in South-East Asia. These figures are for guidance only. A lower hourly rate does not guarantee a lower total cost if project management, communication or rework take longer.
3. Where does the budget for a mobile development project go?
A budget isn’t just about the time spent coding the screens. You need to factor in scoping, design, the server, testing and deployment.
| Job | Indicative share of the budget | What this covers |
|---|---|---|
| Scope and specifications | 10 à 15 % | Objectives, processes, business rules, scope and priorities. |
| UI/UX design | 20 à 25 % | Wireframes, mock-ups, prototypes and user experience. |
| Application development | 30 à 35 % | Screens, navigation, business logic and mobile features. |
| Server and API | 20 à 25 % | Databases, APIs, accounts, synchronisation and connected services. |
| Testing and quality assurance | 15 à 20 % | Functional testing, bug fixes, compatibility and stability. |
| Article on blinds | 2 à 5 % | Preparation of fact sheets, publication materials and submission. |
The ranges are estimates by category and may overlap: when added together, they may exceed 100 per cent. The actual breakdown depends on the architecture and the project.
4. Costs to be expected after development
Developer accounts and app store commissions
- Apple Developer Programme: $99 per year. Renewal is required to maintain the developer account and ensure the availability of apps, in accordance with Apple’s rules.
- Google Play Console: A one-off registration fee of $25.
- Committees: The fees charged for digital sales and subscriptions depend on the programmes, turnover and the rules in force. Rates are subject to change: please check the official terms and conditions ofApple and from Google Play before developing your business model.
Maintenance and infrastructure
An app must continue to function as iOS, Android or connected services evolve. Allow for an annual maintenance budget, which is often estimated at around 15 to 20 per cent of the initial development cost. The first year may require a higher budget, particularly if the product is evolving rapidly.
On top of this, there are hosting costs, the database, text messages, transactional emails and error tracking. At launch, these services may cost anywhere from a few tens to a few hundred euros a month, and may increase as traffic and usage grow.
As a planning guideline — not a guarantee — some projects may approach a total cost equivalent to twice the initial development cost over three years, once maintenance and operation costs are taken into account.
5. A practical example: the challenges faced at La Quille
A mobile app is more than just its screens. On La Quille, the work on versions and features has included, in particular:
- the integration of a Premium subscription and the management of receipt validation, renewals, cancellations and the test environment;
- the management of two user profiles and the addition of an extra sensory axis without losing existing data;
- the consistency of the identifiers generated during catalogue imports;
- maintaining the free V1 experience despite the introduction of V2 features;
- Publication compliance: 18+ age rating, privacy statements and subscription rules.
This type of project illustrates why the budget also depends on business rules, data continuity and the expected level of reliability. You may also be interested in our Case study: La Quille.
6. How can we reduce costs without compromising on quality?
- Start with an MVP: Focus the first version on the main problem and the essential features.
- Choosing the right technology: Cross-platform development can be a good compromise if the requirements allow it.
- Limiting the initial scope: Postpone the secondary features until a later version rather than developing everything all at once.
- Reusing tried-and-tested components: Authentication, payment or notifications may be based on existing services where appropriate.
- Deliver in stages: Approve the roadmaps and priorities before committing to more costly development work.
- Consider a web app or a PWA: If the project does not rely heavily on the camera, sensors, advanced native notifications or offline mode, a web-based solution can sometimes meet the requirement at a lower cost.
If you’re looking for a website or a web-based tool, please also take a look at our range of website design and from development of bespoke plugins.
7. Questions to ask before signing a quote
- Does the quotation set out the features and deliverables for each phase?
- Are calibration, testing and fault rectification included?
- Are the monthly costs for hosting and third-party services specified?
- Who is responsible for maintenance after delivery, and under what terms?
- Are payments split into stages and linked to verifiable deliverables?
- Will the source code, developer accounts and technical access details be handed over to the client?
A clear quote should make it clear what is included, what is not included and what might incur additional costs.
8. FAQs: How much does a mobile app cost?
How long does it take to develop a mobile app?
As a guide, an MVP may take 1 to 2 months, an application of medium complexity 2 to 4 months, and a complex project 3 to 6 months. These timeframes assume that a team is available and that the scope is sufficiently defined; they may vary depending on approvals and integrations.
Is a freelancer cheaper than an agency?
A freelancer can be 20 to 40 per cent cheaper for a simple, well-defined project. An agency can bring together a range of skills — design, development, testing and project management — within a single team. The right choice depends on the complexity, the deadline and the level of support required.
What are the costs involved in publishing an app?
The figures given here are $99 per year for the Apple Developer Programme and a one-off fee of $25 for Google Play registration. Commissions may also apply to digital sales or subscriptions, depending on the app stores’ rules.
Is it always necessary to create a native app?
No. For a content, booking or presentation service, a mobile website or web app may be sufficient. A native or cross-platform app becomes more appropriate when the user experience requires access to the phone’s functions, push notifications, offline use or frequent interactions.
Do you have a mobile app project?
Let’s talk about your idea, your users and the features that are truly essential. Elvis Web can help you define the scope of the project and identify a solution that fits your budget.
Request a bespoke quote · Discover our services · Read other blog posts